To start developing native, cross-platform .NET apps on macOS, install Visual Studio 2019 for Mac following the steps below.
Build your next game or real-time 3D Unity application with Visual Studio for Mac’s best-in-class debugger, C# support, and productivity tools. Download the Visual Studio for Mac IDE for Unity today. Build your next game or real-time 3D Unity application with Visual Studio for Mac’s best-in-class debugger, C# support, and productivity tools. Download the Visual Studio for Mac IDE for Unity today.
- A Mac with macOS High Sierra 10.13 or above.
To build Xamarin apps for iOS or macOS, you'll also need:
- A Mac that is compatible with the latest version of Xcode. See Apple's minimum requirements documentation
- The latest version of Xcode. It may be possible to use an older version of Xcode if your Mac is not compatible with the latest version.
- An Apple ID. If you don't have an Apple ID already you can create a new one at https://appleid.apple.com. It's necessary to have an Apple ID for installing and signing into Xcode.
Download the installer from the Visual Studio for Mac download page.
Once the download is complete, click the VisualStudioforMacInstaller.dmg to mount the installer, then run it by double-clicking the arrow logo:
You may be presented with a warning about the application being downloaded from the Internet. Click Open.
Wait while the installer checks your system:
An alert will appear asking you to acknowledge the privacy and license terms. Follow the links to read them, then press Continue if you agree:
The list of available workloads is displayed. Select the components you wish to use:
If you do not wish to install all platforms, use the guide below to help you decide which platforms to install:
Type of App Target Selection Notes Apps Using Xamarin Xamarin.Forms Select Android and iOS platforms You will need to install Xcode iOS only Select iOS platform You will need to install Xcode Android only Select Android platform Note that you should also select the relevant dependencies Mac only Select macOS (Cocoa) platform You will need to install Xcode .NET Core applications Select .NET Core platform. ASP.NET Core Web Applications Select .NET Core platform. Azure Functions Select .NET Core platform. Cross-platform Unity Game Development No additional platforms need to be installed beyond Visual Studio for Mac. Refer to the Unity setup guide for more information on installing the Unity extension.
After you have made your selections, press the Install button.
The installer will display progress as it downloads and installs Visual Studio for Mac and the selected workloads. You will be prompted to enter your password to grant the privileges necessary for installation.:
Once installed, Visual Studio for Mac will prompt you to personalize your installation by signing in and selecting the key bindings that you'd like to use:
If you have network trouble while installing in a corporate environment, review the installing behind a firewall or proxy instructions.
Learn more about the changes in the release notes.
If you chose not to install a platform or tool during the original installation (by unselecting it in step #6), you must run the installer again if you wish to add the components later.
Install Visual Studio for Mac behind a firewall or proxy server
To install Visual Studio for Mac behind a firewall, certain endpoints must be made accessible in order to allow downloads of the required tools and updates for your software.
Configure your network to allow access to the following locations:
Installing Visual Studio for Mac allows you to start writing code for your apps. The following guides are provided to guide you through the next steps of writing and deploying your projects.
- Device Provisioning(To run your application on device).
Build native cross-platform applications with Xamarin.Forms:
.NET Core apps, ASP.NET Core web apps, Unity game development
For other Workloads, refer to the Workloads page.
Regardless of whether you are using the VM or YYC output, if you are using the Windows IDE then you can simply click the 'Play' button on the menubar and the game will build and then run. In the Mac IDE you will need to have started the Remote Worker app on your target PC and made sure you have selected the appropriate worker from the Target. Unity does make it very easy to use most of the code for each platform. For example, I would say 'ok, build the Windows version now' (which spits out an.exe and a data folder), and then 'ok now build the MacOSX version' (which spits out a single.app 'file'). Build your next game or real-time 3D Unity application with Visual Studio for Mac’s best-in-class debugger, C# support, and productivity tools. Download the Visual Studio for Mac IDE for Unity today.
For example, if your build includes the npm task, then the build won't run unless there's a build agent in the pool that has npm installed. Important After you install new software on an agent, you must restart the agent for the new capability to show up in the pool so that the build can run.
The aim for this page is to be a community driven project that is work in progress and hopefully should show a list of games that will and will not work on Linux from porting it manually.
Warning: Some games may end up not working in future, so buy with care!
From Unity 4, Linux is supported target platform for Unity games. Since Unity is based on Mono, only appropriate Linux executables are needed, so it is possible to manually 'port' a Unity game made for another platform, that does not ship with Linux executables by locating and placing appropriate executable, as long as the game have OpenGL, OpenGLES or Vulkan renderer enabled, uses GLSL or SPIR-V shaders and doesn't use plugins that are impossible to obtain for Linux.
For older Unity 5+ games before Metal, porting from Mac version can alleviate the problems with pink shaders, since instead of DirectX/Direct3D HLSL shaders common OpenGL GLSL shaders were used.
- 1Porting a Windows or Mac game
- 1.3Obtaining Unity files
Porting a Windows or Mac game
Obtaining game files
First, files for the game to port needs to be obtained. Unless trying to fix a broken Linux game or add support for 32-bit or 64-bit for games shipping with only 32-bit or 64-bit executable in Linux (which should be possible by adding the respective files), files for the Windows or Mac version of the game need to be obtained. If the game is installed on Windows, Mac or Wine/Proton, these files can be used. If not, it is usually possible to download (and extract if they are archived) the files under Linux natively:
- For Steam, use Proton (macos-depot-download for Mac), SteamCMD or Steam console to download a Windows or Mac depot (search SteamDB for the actual depot numbers of the game). It is also possible to download an old version of the game that way.
- For GOG.com, download a Windows installer and extract its files using
innoextract --gog setup_whatever_game.exe. For Mac, most (if not all) installers come as .pkg files, which are in fact xar archives. After extracting its contents, the next step is to find a file called 'Scripts' in a subdirectory (cannot remember its exact name right now), which is actually a gzipped cpio archive. After renaming it to Scripts.gz, gunzipping it, and extracting the resulting cpio archive, it is possible to finally get to the game content .
- For itch.io, download and extract a Windows version with
7z x Game.exe. For Mac, simply extract the .zip file, ex.
- For Mac's .dmg files, mount them with
sudo mount -o loop,ro -t hfsplus image.dmg mountpoint.
- For other sources, extract Windows installers with innoextract, 7za or similar tools.
For Windows games, obtained folder structure with
GameName_Data is the same as Linux.
For Mac games, the file structure is different and it is needed to move and rename some files around :
The executable is stored in
GameName.app/Contents/MacOS/GameName, but it will not be used. The rest of the files are not needed, as they will be replaced with contents from the Linux Unity player later on.
GameName is the Unity project game name. Renaming Linux executables to it will be needed later on.
Checking Unity version of the game
Secondly, a version of the Unity the game is using needs to be checked. Probably the easiest way is to use
find-engine.py Python script from https://github.com/vetleledaal/game-engine-finder but it can also be done without it by at least two ways:
- Navigate to the
GameName_Datafolder of the game to be checked. Inside this folder there should be multiple of files, most of which contain the string for the Unity version. Executing
stringscommand on one of them can help getting the exact version. Majority of games include level0 file in them, so navigating to the folder and executing this command should print the actual Unity version on the terminal:If nothing is returned, it's a very old Unity engine version, which has the version information towards the end of the file, but for which no Linux support exists anyway.
- If any Linux Unity Player executable is available, it is possible to put this executable in the same level as
GameName_Dataand launch the game from terminal or with
-logfile /location/to/file.txtcommand line parameter to force the game write a log to
/location/to/file.txtand inspect the output. A similar to this should be looked for in log:Expected version is the version of the executable, in that case Unity Patch Release 5.6.3p3.
Actual version is the version of the executable needed, in that case Unity Patch Release 5.6.4p1.
- Also, PCGamingWiki keeps track of Unity games engine build versions via Property:Unity engine build – it is possible to look at which games have the specific version there. To see the list of games along their Unity engine version, this query can be used. Keep in mind that the data there is contributed by users, so it can be out of date and not all the games may have it filled properly! The date of last version check can often be found noted as a reference on actual pages.
Obtaining Unity files
Knowing the exact game version, Unity Linux Playback Engine files needs to be obtained. These can either be taken from another Linux Unity game of the same version, or can be extracted from official Unity Linux Build Support ~100 MB exectuable (Unity 5+) or ~1.5 GB Unity Editor (Unity 4).
The files that are essential to work are:
For 32-bit version:
.x86part is sometimes omitted in newer Unity versions, leaving only
GameNamein some games)
GameName_Data/Mono/x86/libMonoPosixHelper.so(since Unity 5.5)
GameName_Data/Plugins/x86/ScreenSelector.so(since Unity 4.3)
For 64-bit version:
.x86_64part is sometimes omitted in newer Unity versions, leaving only
GameNamein some games)
GameName_Data/Mono/x86_64/libMonoPosixHelper.so(since Unity 5.5)
GameName_Data/Plugins/x86_64/ScreenSelector.so(since Unity 4.3)
Execute Unity Build On Mac But For Windows 7
Sometimes additional .so plugin files need to be put in either the
GameName_Data/Plugins/x86 directory for 32-bit version or
GameName_Data/Plugins/x86_64 for 64-versions. It's not needed in most cases, but if the game needs them, the names can be deducted from .dll files stored in
GameName_Data/Plugins directory for Windows, or from .bundle directories in
GameName.app/Contents/Plugins for Mac.
Some common plugins include :
???.so. There's a lot of versions of precompiled plugins available, but it's difficult to find out which one might be needed. Part of Audiokinetic.
libCSteamworks.so. Available from GitHub - rlabrecque/Steamworks.NET: Steamworks wrapper for Unity / C#.
???.so. There's no source, only precompiled plugins for 32 and 64-bit. Difficult to find the one needed. Available from FMOD Download - FMOD for registered users.
???.so. Source is available from FMODUnity .NET Plugin at SquareTangle (archived by Wayback Machine).
libsteam_api.so. Access to the Steam API by itself. It is only needed to find this precompiled file.
???.so(32-bit only). Available from GitHub - reallyjoel/Ludosity-s-Steamworks-Wrapper: Fully managed .NET wrapper for Steamworks API.
???.so(32-bit only). Available from GitHub - reallyjoel/Ludosity-s-Steamworks-Wrapper: Fully managed .NET wrapper for Steamworks API.
???.so. Source is available, but no precompiled Linux plugins. Used to be available from uWebKit/uWebKit · GitHub (archived by Wayback Machine).
???.so. Apparently comes from speps/XInputDotNet: C# wrapper around XInput, works with any Mono or .NET application (eg. Unity3D).
Some people already extracted the appropriate files. It is possible to either look for the pre-made versions posted on the game forums if someone already did the job (see the table below), but there are also some mirrors of the extracted Unity files, which saves the trouble downloading and extracting the Linux Playback Engine or Unity Editor files or rummaging through the collection of Linux Unity games:
- Builds / Облако Mail.Ru – original file repository, includes some precompiled plugins.
- ! Builds / Облако Mail.Ru – another file repository.
Manually extracting files
It is also possible to also manually extract the files needed. For that, appropriate version of
UnitySetup-Linux-Support-for-Editor-X.Y.Z.ab.exe needs to be downloaded (for Unity 5+) or either
UnitySetup-4.Y.Z.exe for full releases or
UnitySetup_update-4.Y.Zab.exe for patch/beta releases, where
X.Y.Zab and similar is the Unity version detected.
First, the appropriate version of Unity from one of those locations needs to be obtained:
- Full Releases (X.Y.Zf1*—∞)
- Patch Releases (X.Y.Zp1—∞)
- Beta Releases** (X.Y.Zb1—∞ for Beta versions and X.Y.Zf1—∞ for Release Candidate versions)
- Linux Releases (X.Y.Zx***f/p/b1—∞)
*Some full releases start with with number higher than 1, that means that the previous versions were release candidates, obtainable from beta archive.
**Only the current beta releases are available for download, so if an old beta executables is needed, then unless it is 5.4.0b10, 5.4.0b13, 5.4.0b15, 5.4.0b16, 5.4.0b18, 5.4.0b21, 5.4.0b23, 5.5.0b1, 5.5.0b2, 5.5.0b5, 2017.2.0b11, 2017.3.0b1, 2018.1.0b8, 2018.1.0b13, 2018.2.0b2, 2018.2.0b5 or 2018.2.0b7 available from Linux Releases, archived release somewhere else or another game using it needs to found (see Finding files in own game library section).
***The xb/xf/xp notation was only used for the Linux Editor builds of Unity 5.5.0p1—2017.1.1f1 (inclusive) and 2017.2.0b6 – i.e. the builds published between 2016-12-13 and 2017-09-05.
- For Unity 5 and above, Unity Setup for Linux weighting around 100 MB needs to be downloaded. To do so, the version needed needs to be located on the links above, then URL to any component download link (except the Unity Installer for full releases, as it uses a different download scheme link) contains 12-character hexadecimal build ID, for example d597d0924185 for Unity 2017.1.2p4. Knowing the build ID, it is possible to download
UnitySetup-Linux-Support-for-Editor-X.Y.Zab.exefrom the following link:or
xxxxxxxxxxxxis the build ID and
X.Y.Zabis a detected Unity version. Generally, regular link works for full releases while beta and patches releases use the latter link, but sometimes the files are even available in both locations.
Relative location of files Unity downloader downloads is also stored in
unity-win.inifile which can be acccssed inor
Alternatively, is is also possible to access the links in a more human-readable format (only in beta.unity3d.com) inHere are examples for Unity 2017.1.2p4:
- UnitySetup-Linux-Support-for-Editor-2017.1.2p4.exe (download.unity3d.com))
- UnitySetup-Linux-Support-for-Editor-2017.1.2p4.exe (beta.unity3d.com))
- For Unity 4, a full executable needs to be downloaded, weighting around 1.5 GB.
After obtaining the installers, files from them needs to be extracted. The archives are an NSIS installers and can be extracted with p7zip. Navigate to the location of the downloaded file for example using
cd in terminal and extract the files with e.g.
7z x UnitySetup-version.exe, where
version is either the respective version of Linux Support for Editor for Unity 5+ or the full installer for Unity 4 downloaded. For Unity 5+, the files needed will be located in
$INSTDIR$_XX_/Variations/ folder, where
XX is a random number, and for Unity 4 in
Data/PlaybackEngines/linuxstandalonesupport/Variations/ folder. The variations needed are most likely the
linux32_withgfx_nondevelopment_mono, but feel free to experiment.
How To Get Mac Os On Windows
There is a bash script to automatically handle downloading and extracting the required files by passing only the Unity version. It repeats the procedures explained above and was posted on the original Russian forums, but it is largely untested:  (click 'скрытый текст' to show it). Dependencies include:
p7zip in Arch),
Only the files mentioned in Obtaining Unity files section are needed, so feel free to remove the rest – replacing the files that ship with Windows game may result in game not starting otherwise!
Data directory to
GameName_Data is also needed, where
GameName is the game name (see Obtaining game files section.)
Finding files in own game library
An alternative route is to search through own installed game library, looking for the executables needed. When looking for a specific executablea following command can be typed in terminal, where
. indicates the current directory and can be changed to a different one and
X.Y.Zab is the executable searched for:
This command will only scan the directory in which it is invoked (or passed instead of
.) and all its sub-directories, so it's a good idea to run it where all the games are installed (e.g.
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Mac Os On Windows
Porting from other platforms
It could also be possible to port games from other platforms, including Android, iOS, tvOS, Samsung Smart TV, Tizen, WebGL, Facebook Gameroom and historically Unity Web Player – possibly even consoles if one could get hands on the files. It may also be possible to port to non-Linux platforms that way, however it all mostly remains to be tested.
Mac Os Windows Theme
The Russian Mac porting guide did not succeed porting an Android game to a x86 system due to a different CPU architecture, so an ARM Linux distro (for example on Raspberry Pi) may be needed .
TODO - write about
-logfile and possibly other command line parameters. , 
TODO - Write about converting images, icons and making desktop shortcuts. , , 
Here are all the games tested for working on Linux. For now, the table only includes one entry per game, sorted alphabetically by game name – in case of new tests, update the existing entry with up to date info. Link the game name to the source you obtained the game from. Alternatively, if you feel the results are vastly different, feel free to add a new entry below the old test and discuss it in the talk page!
Feel free to add pre-Unity 4 games to the list as well and mark them appropriately – it will let other tester know why this Unity game does not work and in case of engine upgrade, could be easily retested.
For Platform column, state the platform you used the files from, most commonly Windows or Mac but other options are possible as well – see Porting from other platforms section.
Execute Unity Build On Mac But For Windows Xp
Only use Yes in the Works column if the game is actually playable as if it were native. If you encounter any game-breaking issues such as game not starting or pink shader textures, mark it as a firm 'No' and state the reason in Description column – try to be as descriptive as possible, in case that will help someone else to get the game working by finding the issue.
For tester name, type the last tester name. If you are the one doing tests, you can use your wiki name, e.g. User:Faalagorn.
Execute Unity Build On Mac But For Windows 8
For the last tested date use YYYY-MM-DD format.
Games with the shader problems would basically require to decompile
Managed/Assembly-CSharp.dll and replace the shaders to use there, or to extract the
.asset files and create them anew. Some of these games are playable as they are, but certain things will show up pink. 
|Game||Unity version||Platform||Works||Description||Tester name||Last tested||Guide/files used|
|1954 Alcatraz||4.0.1f2||Windows||Yes||Seegras||2016-01-13||Blog post|
|Air Buccaneer||4.2.0f4||Windows||No||Can't connect to network?||Seegras||2016-01-13||Blog post|
|Albedo: Eyes from Outer Space||4.3.4f1||Windows||Yes||Apparently perfect (only played for 10 minutes).||muntdefems||2017-11-28||GOG.com forums, GOGmix|
|Astral Terra||5.1.2f1||Windows||No||Shader problems.||Seegras||2016-01-13||Blog post|
|Avenging Angel||5.1.0f3||Windows||No||Shader problems.||Seegras||2016-01-13||Blog post|
|Blackguards||3.5.6f4||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Blackguards 2||?||Windows||No||Refuses to start a new game (probably a video plugin it uses; it was not looked for).||darktjm||2017-09-17||GOG.com forums|
|Block Story™||4.6.8f1||Windows||No||'Not available on your current platform' Steam error.||Seegras||2016-01-13||Blog post|
|Bob Came in Pieces||2.6.1f3||Windows||No||Unsupported (pre-Unity 4).||User:Faalagorn||2017-12-21|
|Bridge Project||4.5.3f3||Windows||No||x86 crashes, x86_64 does not accept input||Seegras||2016-01-13||Blog post|
|Clone Drone in the Danger Zone||5.4.1f1||Windows||No||Pink shaders||User:Interknet||2018-07-20|
|Cognition: An Erica Reed Thriller||3.5.7f6||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Coldfire Keep||4.3.4f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Commando Jack||3.5.7f6||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Contract Wars Client||4.1.5f1||Windows||No||Game launches fine, but after logging in, the game fails to load with the 'PROFILE LOAD FAILED Check your Internet connection (proxy, ports, antivirus/firewall) or reload page with the game' error. Could be due anticheat.||User:Faalagorn||2017-11-25||Облако Mail.Ru|
|CreaVures||3.4.2f2||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Dead Bits||4.1.3f3||Windows||Yes||Seegras||2016-01-13||Blog post|
|Dead Effect||4.6.0f3||Windows||Yes||Seegras||2016-01-13||Blog post|
|Dead Frontier||3.5.7f6||Windows||No||Unsupported (pre-Unity 4).||User:Faalagorn||2018-01-02|
|Dead Island Epidemic (delisted)||4.6.1f1||Windows||No||Libs missing, among them FMODUnity .NET Plugin.||Seegras||2016-01-13||Blog post|
|Dementium II HD||3.5.7f6||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Depths of Fear :: Knossos||4.6.1f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Deus Ex: The Fall||4.3.4f1||Windows||No||Needs ||Seegras||2016-01-13||Blog post|
|Dungeonland||3.5.6f4||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Dysan the Shapeshifter||3.4.2f2||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Empress Of The Deep 2: Song Of The Blue Whale||3.3.0f1||Windows||No||Unsupported (pre-Unity 4).||User:Faalagorn||2017-12-21|
|Empyrion – Galactic Survival||5.2.3f1||Windows||No||Hanging?||Seegras||2016-01-13||Blog post|
|Escape from Tarkov||5.6.5p3||Windows||No||Version 0.2.45.214 worked, later versions removed Vulkan renderer, leaving only D3D11, making the game not launching.||User:Faalagorn||2018-07-02||Official forums|
|Expeditions: Conquistador||4.?||Windows||Yes||Seems to work fine.||darktjm||2017-09-17||GOG.com forums|
|Fallout Shelter||5.4.4f1||Windows||No||Purple screen, closes after awhile.||User:Interknet||2018-08-21|
|Final Dusk||4.6.1f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|First Person Lover||4.6.1f1||Windows||Yes||Completable – for some reasons I couldn't see names on credits and had performance/minor flickering issues, but that may be my side. Leaderboards and some links do not work, as the main site do not work anymore.||User:Faalagorn||2017-12-20||Google Drive|
|Gabriel Knight: Sins of the Fathers – 20th Anniversary Edition||5.3.4f1||Windows||No||Shader problems, shows unusable menu.||darktjm||2017-09-17||GOG.com forums|
|Godus Wars||5.2.2f1||Windows||No||Shader problems.||Seegras||2016-01-13||Blog post|
|Guns n Zombies||5.2.2f1||Windows||No||Shader problems, crashes.||Seegras||2016-01-13||Blog post|
|Her Story||5.0.1f1||Windows||No||Uses AVPro Windows Media Plugin for videos.||User:Yepoleb||2017-09-17||GOG.com forums|
|Hired Ops||5.3.6p1||Windows||No||Requires ||User:Faalagorn||2017-11-26|
|Huntsman: The Orphanage (Halloween Edition)||4.2.2f1||Windows||Yes||Needs ||Seegras||2016-01-13||Blog post|
|Jalopy||4.5.3f3||Windows||Yes||User:Interknet||2017-05-31||Steam forums, GitHub Gist|
|Joe Dever's Lone Wolf HD Remastered||4.5.4f1||Windows||No||Self-written plugins.||Seegras||2016-01-13||Blog post|
|Kyn||4.6.6f2||Windows||Yes||Apparently perfect (only played for 10 minutes). May have to be restarted a couple of times for it to work in fullscreen.||muntdefems||2017-09-12||GOG.com forums, GOGmix|
|Last Inua||4.2.2f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Last Tinker™: City of Colors, The||4.3.4f1||Windows||Yes||Apparently perfect (only played for 10 minutes). Linux version is available on Steam.||muntdefems||2017-09-12||GOG.com forums, GOGmix|
|Magnetic: Cage Closed||4.3.4f1||Windows||No||'Not available on your current platform' Steam error.||Seegras||2016-01-13||Blog post|
|Melissa K. and the Heart of Gold Collector's Edition||4.5.3f3||Windows||No||Hanging?||Seegras||2016-01-13||Blog post|
|Might & Magic X - Legacy||4.2.2f1||Windows||No||Hanging?||Seegras||2016-01-13||Blog post|
|My Summer Car||5.0.0f4||Windows||Yes||User:Interknet||2017-05-31||Steam forums|
|My Time at Portia||2017.4.1f1||Windows||No||Lack of OpenGL support.||User:Interknet||2018-07-20|
|Once Bitten, Twice Dead!||4.6.1f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Overcast - Walden and the Werewolf||4.1.3f3||Windows||Yes||Seegras||2016-01-13||Blog post|
|Paper Sorcerer||4.1.5f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Pid||3.5.3f3||Windows||No||Unsupported (pre-Unity 4).||muntdefems||2017-09-14||GOG.com forums|
|Randal's Monday||4.1.5f1||Windows||Yes||Perfect. I've completed it without a crash or glitch.||muntdefems||2017-09-12||GOG.com forums, GOGmix|
|realMyst: Masterpiece Edition||4.5.5p4||Windows||No||Broken menu, needs uWebKit.||Seegras||2016-01-13||Blog post|
|Red Lake||4.3.4f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Reign Of Kings||5.1.1p2||Windows||No||Shader problems, needs ||Seegras||2016-01-13||Blog post|
|Republique||5.2.2p4?||Windows||No||Pink shaders.||muntdefems||2017-09-14||GOG.com forums|
|Republique||5.2.2p4||Windows||No||'Not available on your current platform' Steam error.||Seegras||2016-01-13||Blog post|
|Reservoir Dogs - Bloody Days (delisted)||5.6.1p1||Windows||No||Crashes at startup.||Huinehtar||2017-12-20||GOG.com forums|
|Seamulator 2009||2.1.0f5||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Shad'O||3.5.2f2||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Shelter||3.5.7f6||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Slender: The Arrival||4.5.1p3||Windows||No||Texture problems, playable.||Seegras||2016-01-13||Blog post|
|SMILE GUIDE: the apple escape||5.3.2f1||Windows||No||Flickering – shaders problems?||User:Faalagorn||2017-12-20|
|StarForge (delisted)||4.5.5f1||Windows||No||Shader problems, needs ||Seegras||2016-01-13||Blog post|
|Stick it to The Man!||4.3.2f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Stranded Deep||5.2.2f1||Windows||No||'Not available on your current platform' Steam error.||Seegras||2016-01-13||Blog post|
|Subject 13||4.6.4f1||Windows||Yes||Nearly perfect. I've completed it without a crash, but I did encounter a couple of minor texture glitches.||muntdefems||2017-09-12||GOG.com forums, GOGMix|
|Subnautica||5.2.3f1||Windows||No||'Not available on your current platform' Steam error.||Seegras||2016-01-13||Blog post|
|Tappy Plane||5.3.4f1||Mac||Yes||MyKubik||2016-04-11||Blog post|
|Tharsis||?||Windows||No||Pink shaders.||muntdefems||2017-09-14||GOG.com forums|
|The Dead Linger (delisted)||4.6.0b20||Windows||Yes||Old version – game switched to Unreal Engine later. Some black textures.||Seegras||2016-01-13||Blog post|
|The Forest||5.1.5f1||Windows||No||Doesn't let you launch into a new game.||User:Interknet||2017-05-31|
|The Hat Man: Shadow Ward||4.3.4f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|The Sexy Brutale||5.3.6p5||Windows||No||User:Hummer010||2017-10-01||GOG.com forums, Google Sheets|
|The Swindle||4.6.3f1||Windows||Yes||Needs Steamworks libraries in the runtime for it to work. Apparently perfect (only played for 10 minutes).||muntdefems||2017-12-15||GOG.com forums, GOGMix|
|The Tower||5.1.2f1||Windows||No||Shader problems.||Seegras||2016-01-13||Blog post|
|Theatre Of The Absurd||3.5.0f5||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Them - The Summoning||3.4.2f2||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Train Town||4.5.0f6||Windows||Yes||Seegras||2016-01-13||Blog post|
|Toren||4.3.4f1||Windows||Yes||Apparently perfect (only played for 10 minutes).||muntdefems||2017-12-15||GOG.com forums, GOGmix|
|Toren Deluxe Edition||4.3.4f1||Windows||Yes||Apparently perfect (only played for 10 minutes).||muntdefems||2017-12-15||GOG.com forums, GOGmix|
|Treeker: The Lost Glasses||5.1.2f1||Windows||No||Shader problems, playable.||Seegras||2016-01-13||Blog post|
|Truffle Saga||3.5.7f6||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Unearthed: Trail of Ibn Battuta - Episode 1 - Gold Edition||3.5.7b1||Windows||No||Unsupported (pre-Unity 4).||Seegras||2016-01-13||Blog post|
|Year Walk||4.5.5f1||Windows||Yes||Seegras||2016-01-13||Blog post|
|Human Fall Flat||2017.4.13f1||Mac||Yes||Download via depot||User:Interknet||2019-10-08|
|Clone Drone in the Danger Zone||2018.3.11f1||Mac||Yes||Download via depot||User:Interknet||2019-10-13|
- Engine:Unity/Porting - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game – the same guide posted on PCGamingWiki
- Инструкция по 'портированию' игр на движке Unity3D :: RuTracker.org – the original guide, explaining how to port Linux games (in Russian).
- Windows Unity-Games on Linux – the original English guide, based on the above.
- MyKubik: Портируем игры Unity 3D для Linux – guide explaining how to port macOS/OS X games under Arch (in Russian).
- Running non-Linux Unity3D games on Linux (and natively) – GOG.com forums write-up.
- - Unity3D games that can be run natively on Linux - GOG.com (archived by Wayback Machine).
- Engine:Unity – engine overview and a dynamic list of games using Unity based on PCGamingWiki pages.