Yoshi'S Island 2

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Yoshi’s Island DS (which was initially referred to as Yoshi’s Island 2) was originally going to be compatible with Nintendo Wi-Fi. Also, one early screenshot showcasing a battle with Big Guy the Stilted seems to suggest that Big Guy was once going to be organic, as he had no patches on him in that picture (although one patch was visible near his right foot, which may merely mean his.

  1. Oct 28, 2008 Disclaimer/Contact Information + I. Introduction + Hello, and welcome to my Yoshi's Island checklist. The purpose of this guide is very, very straightforward. If you don't want specific walkthroughs for each level and only want to know where that one elusive red coin or flower is, then this is your place.
  2. Red Yoshi dizzy with dilated pupils after touching a Fuzzy. A Fuzzy is a floating, furry, spore-like creature found in Super Mario World 2: Yoshi's Island, and Yoshi's Island: Super Mario Advance 3, and is the sole member of the Dudim Phreykunoutonthis enemy group. When Yoshi makes contact or eats a Fuzzy, he gets dizzy, and the whole level is.
  3. Super Mario World 2+2: Yoshi?s Island Play game online first in Kiz10.com!! Welcome to kiz10.com, an inexhaustible source of online fun, a really amazing place! Free games and online, free games. Kiz10.com is the best place to enjoy shooting games, war games, fighting games, killing games, Mario games, Barbie games, Dora games, Sonic games, the.
  4. In the game of Super Mario World 2: Yoshi's Island, that is set long before Super Mario World, the Yoshis have to save Baby Luigi and bring Baby Mario to him. This game has all new Yoshis and all new enemies too, along with the return of Shy Guys that had not returned since Super Mario Bros.
This article is about the level in Super Mario World. For the second Yoshi's Island game, see Yoshi's Island DS.
Yoshi's Island 2

Mario, Yoshi and two Monty Moles (one preparing to emerge from the platform)
WorldYoshi's Island
GameSuper Mario World
Time limit400 seconds
<<Directory of levels>>

Yoshi's Island 2 is the second level on Yoshi's Island in Super Mario World. Finishing the level is compulsory for beating the game, since Yoshi's Island 1 could be avoided. The level introduces many reoccurring elements, such as Yoshi, Monty Moles, Koopa Troopas, Berries, and Beanstalks. The level has a forest theme.


At the beginning of the level, the first of many red Berries can be seen. Soon after, there is a Red Shell on the ground which can be thrown into a series of Koopa Troopas on a plateau, providing the player with many points and an extra life. There are two ? Blocks ahead and, given that the player already has beaten the Yellow Switch Palace, a yellow ! Block containing a Super Mushroom. The next pair of ? Blocks not only contains a Coin, but also Yoshi. When proceeding, the player comes across a Message Block giving information about the Spin Jump. There are also some more red Berries here that Yoshi can eat. After defeating a red-shelled Koopa Troopa and a Koopa without a Shell, the player can easily reach the first Dragon Coin, surrounded by some regular Coins. When continuing, another Koopa without a Shell can be seen about to step into a Green Shell. Yoshi's abilities make it easy to defeat those. The second Dragon Coin can be found here as well. After going up some steps, the player is attacked by a Chargin' Chuck who protects the third Dragon Coin. A Message Block right before the Midway Gate describes the function of the same.

After two yellow Warp Pipes, a ? Block provides a second chance to get Yoshi in this level, or a 1-Up Mushroom if Yoshi is already there. New enemies, Monty Moles, are introduced after this. The right Rotating Block here releases a Beanstalk. Climbing up gives the player access to a row of clouds and the fourth Dragon Coin (Yoshi cannot go up the Beanstalk). The final Dragon Coin can be found just afterwards back on the ground, after another Monty Mole. There is also a pink Berry on a nearby bush.. The player can slip into the blue Warp Pipe ahead, taking them to an underground room with six winged ? Blocks and four Grab Blocks. Mario and Luigi can Double Jump off Yoshi to reach the ? Blocks, or they can throw the Grab Blocks. They all contain Coins, except for one which contains a 1-Up Mushroom. When leaving the underground room through the green Pipe, the player finds themselves right next to a Warp Pipe with a Jumping Piranha Plant inside. After this, a Switch Block surrounded by Rotating Blocks can be seen. Hitting the lower central Block makes the Switch Block drop, and hitting the Switch Block turns the Coins to the right into solid Blocks. The player now can walk right onto the Blocks and thus avoid the Chargin' Chuck below and reach a high score at the Giant Gate.


  • Koopa Troopa: 8 (red)
  • Koopa without a Shell: 2 (1 red, 1 green)
  • Lookout Chuck: 2
  • Monty Mole: 5
  • Jumping Piranha Plant: 1


  • Mario in front of two bushes

  • Mario and Yoshi climbing the hill

  • Mario climbing up a vine

Names in other languages[edit]

Japaneseヨースターとう コース2
Yōsutā Tō Kōsu 2
Yoster Island Course 2
Chinese耀东岛 2
Yàodōngdǎo 2
Yoshi's Island 2
FrenchIle de Yoshi 2Yoshi's Island 2
GermanYoshi-Insel 2Yoshi Island 2
ItalianIsola Yoshi 1Yoshi's Island 1
SpanishIsla de Yoshi 2Yoshi's Island 2
Super Mario Worldlevels
Yoshi's IslandYoshi's House • Yoshi's Island 1 • Yellow Switch Palace • Yoshi's Island 2 • Yoshi's Island 3 • Yoshi's Island 4 • #1 Iggy's Castle
Donut PlainsDonut Plains 1 • Donut Secret 1 • Donut Secret House • Donut Plains 2 • Green Switch Palace • Donut Ghost House • Top Secret Area • Donut Secret 2 • Donut Plains 3 • Donut Plains 4 • #2 Morton's Castle
Vanilla DomeVanilla Dome 1 • Vanilla Secret 1 • Vanilla Dome 2 • Red Switch Palace • Vanilla Ghost House • Vanilla Dome 3 • Vanilla Dome 4 • Vanilla Secret 2 • Vanilla Secret 3 • Vanilla Fortress • #3 Lemmy's Castle
Twin BridgesCheese Bridge Area • Soda Lake • Cookie Mountain • Butter Bridge 1 • Butter Bridge 2 • #4 Ludwig's Castle
Forest of IllusionForest of Illusion 1 • Forest of Illusion 2 • Blue Switch Palace • Forest of Illusion 3 • Forest Ghost House • Forest of Illusion 4 • Forest Secret Area • Forest Fortress • #5 Roy's Castle
Chocolate IslandChocolate Island 1 • Choco-Ghost House • Chocolate Island 2 • Chocolate Secret • Chocolate Island 3 • Chocolate Fortress • Chocolate Island 4 • Chocolate Island 5 • #6 Wendy's Castle
Valley of BowserSunken Ghost Ship • Valley of Bowser 1 • Valley of Bowser 2 • Valley Fortress • Valley Ghost House • Valley of Bowser 3 • Valley of Bowser 4 • #7 Larry's Castle • Back Door • Front Door
Star WorldStar World 1 • Star World 2 • Star World 3 • Star World 4 • Star World 5
Special ZoneGnarly • Tubular • Way Cool • Awesome • Groovy • Mondo • Outrageous • Funky

Yoshi's Island 2-5

Retrieved from 'https://www.mariowiki.com/index.php?title=Yoshi%27s_Island_2&oldid=3462732'

Yoshi’s Island DS (which was initially referred to as Yoshi’s Island 2) was originally going to be compatible with Nintendo Wi-Fi. Also, one early screenshot showcasing a battle with Big Guy the Stilted seems to suggest that Big Guy was once going to be organic, as he had no patches on him in that picture (although one patch was visible near his right foot, which may merely mean his graphics were slightly incomplete). Finally, one screenshot of an unknown origin shows a Black Yoshi traversing a flowery area with Baby Peach. The particular event illustrated in the picture doesn’t seem to be left in the final game. Baby Peach’s cry was also going to sound more adult- like. [Info from Mariowiki]

Hiccup noticed more differences in the beta videos below:

Video 1:
Different Colour Yoshi’s Maybe?

Big Guy is red like normal shy guys


Video 2:
Classic sound for baby getting on Yoshi
Jumping on bouncy spring Yoshi does different noise
Different jumping Yoshi voices
Quicker egg swallowing?
Pop noise for egg?
Different sound for talking block?
Different sound for red steps appearing?
Different sound for turn pink wheel platform?
Car horn sound for stork stop
Different sound for baby peach crying
Yoshi cant stomp shy guys
Pipe leading up in underground area instead of hole
Different sound for going through middle ring
Different sound for defeating puritan plant
Different enemy, talking block, and flower placement
Completely different end level jingle
Different noise for counting up score

Video 3:
Different Level name display
Different level beginning drums
Different Placement of arrow at beginning with giant tap

Video 4:
World 1-8 Gilbert The Gooneys Castle (final version) has a different the over music (probably because they haven’t finished the music so every level has the same)
The boss of that level has over music too

Video 5:
3D coins and different Yoshi voices (jumping on bouncy jump board)

Also Kieranmay noticed some more differences in the beta:

Video 6:

when yoshi’s got hurt with baby peach on his back, her cry was different like a childs voice
when you swap babies there is a siren which is not in the final version
at the end the music is different when you reach the goal and then when the score is shown (no music is playing)
right at the start, the bongo music sounds different from the final version
baby wario wasn’t present in
on the title screen the birds eye view of yoshi’s island is just stood still but in the final version it shows you all around each side of the island

And adanfime noticed that on video 4 it is shown that Yoshi can run with Baby Peach, when on the final game, Yoshi can only run with Baby Mario!



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(5 votes, average: 3.40 out of 5)

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Yoshi's Island 2

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Yoshi's Island 2+2

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